pub struct newFinalizedState_1Call {
pub newState: <LightClientState as SolType>::RustType,
pub nextStakeTable: <StakeTableState as SolType>::RustType,
pub proof: <PlonkProof as SolType>::RustType,
}
Expand description
Function with signature newFinalizedState((uint64,uint64,uint256),(uint256,uint256,uint256,uint256),((uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),uint256,uint256,uint256,uint256,uint256,uint256,uint256,uint256,uint256,uint256))
and selector 0x757c37ad
.
solidity function newFinalizedState(LightClient.LightClientState memory newState, LightClient.StakeTableState memory nextStakeTable, IPlonkVerifier.PlonkProof memory proof) external;
Fields§
§newState: <LightClientState as SolType>::RustType
§nextStakeTable: <StakeTableState as SolType>::RustType
§proof: <PlonkProof as SolType>::RustType
Trait Implementations§
Source§impl Clone for newFinalizedState_1Call
impl Clone for newFinalizedState_1Call
Source§fn clone(&self) -> newFinalizedState_1Call
fn clone(&self) -> newFinalizedState_1Call
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl SolCall for newFinalizedState_1Call
impl SolCall for newFinalizedState_1Call
Source§const SIGNATURE: &'static str = "newFinalizedState((uint64,uint64,uint256),(uint256,uint256,uint256,uint256),((uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),uint256,uint256,uint256,uint256,uint256,uint256,uint256,uint256,uint256,uint256))"
const SIGNATURE: &'static str = "newFinalizedState((uint64,uint64,uint256),(uint256,uint256,uint256,uint256),((uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),(uint256,uint256),uint256,uint256,uint256,uint256,uint256,uint256,uint256,uint256,uint256,uint256))"
The function’s ABI signature.
Source§type Parameters<'a> = (LightClientState, StakeTableState, PlonkProof)
type Parameters<'a> = (LightClientState, StakeTableState, PlonkProof)
The underlying tuple type which represents this type’s arguments. Read more
Source§type Token<'a> = <<newFinalizedState_1Call as SolCall>::Parameters<'a> as SolType>::Token<'a>
type Token<'a> = <<newFinalizedState_1Call as SolCall>::Parameters<'a> as SolType>::Token<'a>
The arguments’ corresponding [TokenSeq] type.
Source§type Return = newFinalizedState_1Return
type Return = newFinalizedState_1Return
The function’s return struct.
Source§type ReturnTuple<'a> = ()
type ReturnTuple<'a> = ()
The underlying tuple type which represents this type’s return values. Read more
Source§type ReturnToken<'a> = <<newFinalizedState_1Call as SolCall>::ReturnTuple<'a> as SolType>::Token<'a>
type ReturnToken<'a> = <<newFinalizedState_1Call as SolCall>::ReturnTuple<'a> as SolType>::Token<'a>
The returns’ corresponding [TokenSeq] type.
Source§fn new<'a>(tuple: <Self::Parameters<'a> as SolType>::RustType) -> Self
fn new<'a>(tuple: <Self::Parameters<'a> as SolType>::RustType) -> Self
Convert from the tuple type used for ABI encoding and decoding.
Source§fn abi_decode_returns(data: &[u8], validate: bool) -> Result<Self::Return>
fn abi_decode_returns(data: &[u8], validate: bool) -> Result<Self::Return>
ABI decode this call’s return values from the given slice.
§fn abi_encoded_size(&self) -> usize
fn abi_encoded_size(&self) -> usize
The size of the encoded data in bytes, without its selector.
§fn abi_decode_raw(data: &[u8], validate: bool) -> Result<Self, Error>
fn abi_decode_raw(data: &[u8], validate: bool) -> Result<Self, Error>
ABI decode this call’s arguments from the given slice, without its
selector.
§fn abi_decode(data: &[u8], validate: bool) -> Result<Self, Error>
fn abi_decode(data: &[u8], validate: bool) -> Result<Self, Error>
ABI decode this call’s arguments from the given slice, with the
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§fn abi_encode_raw(&self, out: &mut Vec<u8>)
fn abi_encode_raw(&self, out: &mut Vec<u8>)
ABI encode the call to the given buffer without its selector.
§fn abi_encode(&self) -> Vec<u8> ⓘ
fn abi_encode(&self) -> Vec<u8> ⓘ
ABI encode the call to the given buffer with its selector.
Auto Trait Implementations§
impl Freeze for newFinalizedState_1Call
impl RefUnwindSafe for newFinalizedState_1Call
impl Send for newFinalizedState_1Call
impl Sync for newFinalizedState_1Call
impl Unpin for newFinalizedState_1Call
impl UnwindSafe for newFinalizedState_1Call
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