pub enum AvailableBlockHeaderInputV2Either<TYPES: NodeType> {
Current(AvailableBlockHeaderInputV2<TYPES>),
Legacy(AvailableBlockHeaderInputV2Legacy<TYPES>),
}Expand description
either version of the AvailableBlockHeaderInputV2 type. Note that we try to deserialize legacy first, as that has extra fields that are not present in the current version. When presented with a legacy input, we’ll first try to validate its signature as the current version.
Variants§
Current(AvailableBlockHeaderInputV2<TYPES>)
Legacy(AvailableBlockHeaderInputV2Legacy<TYPES>)
Implementations§
Source§impl<TYPES: NodeType> AvailableBlockHeaderInputV2Either<TYPES>
impl<TYPES: NodeType> AvailableBlockHeaderInputV2Either<TYPES>
pub fn validate_signature_and_get_input( &self, offered_fee: u64, metadata: &<TYPES::BlockPayload as BlockPayload<TYPES>>::Metadata, ) -> Option<AvailableBlockHeaderInputV2<TYPES>>
Trait Implementations§
Source§impl<TYPES: Clone + NodeType> Clone for AvailableBlockHeaderInputV2Either<TYPES>
impl<TYPES: Clone + NodeType> Clone for AvailableBlockHeaderInputV2Either<TYPES>
Source§fn clone(&self) -> AvailableBlockHeaderInputV2Either<TYPES>
fn clone(&self) -> AvailableBlockHeaderInputV2Either<TYPES>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<TYPES: PartialEq + NodeType> PartialEq for AvailableBlockHeaderInputV2Either<TYPES>
impl<TYPES: PartialEq + NodeType> PartialEq for AvailableBlockHeaderInputV2Either<TYPES>
Source§fn eq(&self, other: &AvailableBlockHeaderInputV2Either<TYPES>) -> bool
fn eq(&self, other: &AvailableBlockHeaderInputV2Either<TYPES>) -> bool
Tests for
self and other values to be equal, and is used by ==.impl<TYPES: Eq + NodeType> Eq for AvailableBlockHeaderInputV2Either<TYPES>
impl<TYPES: NodeType> StructuralPartialEq for AvailableBlockHeaderInputV2Either<TYPES>
Auto Trait Implementations§
impl<TYPES> Freeze for AvailableBlockHeaderInputV2Either<TYPES>where
<<TYPES as NodeType>::BuilderSignatureKey as BuilderSignatureKey>::BuilderSignature: Freeze,
<TYPES as NodeType>::BuilderSignatureKey: Freeze,
impl<TYPES> RefUnwindSafe for AvailableBlockHeaderInputV2Either<TYPES>where
<<TYPES as NodeType>::BuilderSignatureKey as BuilderSignatureKey>::BuilderSignature: RefUnwindSafe,
<TYPES as NodeType>::BuilderSignatureKey: RefUnwindSafe,
impl<TYPES> Send for AvailableBlockHeaderInputV2Either<TYPES>
impl<TYPES> Sync for AvailableBlockHeaderInputV2Either<TYPES>
impl<TYPES> Unpin for AvailableBlockHeaderInputV2Either<TYPES>where
<<TYPES as NodeType>::BuilderSignatureKey as BuilderSignatureKey>::BuilderSignature: Unpin,
<TYPES as NodeType>::BuilderSignatureKey: Unpin,
impl<TYPES> UnwindSafe for AvailableBlockHeaderInputV2Either<TYPES>where
<<TYPES as NodeType>::BuilderSignatureKey as BuilderSignatureKey>::BuilderSignature: UnwindSafe,
<TYPES as NodeType>::BuilderSignatureKey: UnwindSafe,
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