Struct NodeState

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pub struct NodeState {
    pub node_id: u64,
    pub chain_config: ChainConfig,
    pub l1_client: L1Client,
    pub state_catchup: Arc<dyn StateCatchup>,
    pub genesis_header: GenesisHeader,
    pub genesis_state: ValidatedState,
    pub l1_genesis: Option<L1BlockInfo>,
    pub coordinator: EpochMembershipCoordinator<SeqTypes>,
    pub epoch_height: Option<u64>,
    pub upgrades: BTreeMap<Version, Upgrade>,
    pub current_version: Version,
}
Expand description

Represents the immutable state of a node.

For mutable state, use ValidatedState.

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§node_id: u64§chain_config: ChainConfig§l1_client: L1Client§state_catchup: Arc<dyn StateCatchup>§genesis_header: GenesisHeader§genesis_state: ValidatedState§l1_genesis: Option<L1BlockInfo>§coordinator: EpochMembershipCoordinator<SeqTypes>§epoch_height: Option<u64>§upgrades: BTreeMap<Version, Upgrade>

Map containing all planned and executed upgrades.

Currently, only one upgrade can be executed at a time. For multiple upgrades, the node needs to be restarted after each upgrade.

This field serves as a record for planned and past upgrades, listed in the genesis TOML file. It will be very useful if multiple upgrades are supported in the future.

§current_version: Version

Current version of the sequencer.

This version is checked to determine if an upgrade is planned, and which version variant for versioned types
to use in functions such as genesis. (example: genesis returns V2 Header if version is 0.2)

Implementations§

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impl NodeState

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pub fn new( node_id: u64, chain_config: ChainConfig, l1_client: L1Client, catchup: impl StateCatchup + 'static, current_version: Version, coordinator: EpochMembershipCoordinator<SeqTypes>, ) -> Self

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pub fn with_l1(self, l1_client: L1Client) -> Self

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pub fn with_genesis(self, state: ValidatedState) -> Self

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pub fn with_chain_config(self, cfg: ChainConfig) -> Self

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pub fn with_upgrades(self, upgrades: BTreeMap<Version, Upgrade>) -> Self

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pub fn with_current_version(self, version: Version) -> Self

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pub fn with_epoch_height(self, epoch_height: u64) -> Self

Trait Implementations§

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impl Clone for NodeState

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fn clone(&self) -> NodeState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NodeState

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fn fmt(&self, __derive_more_f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl InstanceState for NodeState

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